Job Description:
Latest job information from ArcadeXR for the position of Technical Product Manager – Hardware. If the Technical Product Manager – Hardware vacancy in Singapore matches your qualifications, please submit your latest application or CV directly through the updated Jobkos job portal.
Please note that applying for a job may not always be easy, as new candidates must meet certain qualifications and requirements set by the company. We hope the career opportunity at ArcadeXR for the position of Technical Product Manager – Hardware below matches your qualifications.
About ArcadeXR
Arcade Online is a live platform where players remotely control real arcade machines and win real prizes, alongside a growing catalogue of original digital titles designed exclusively for the platform.
Every physical game on the platform has been through a development process that connects a real arcade cabinet to our online infrastructure - adapting it for remote play, 24-hour operation, and the best possible player experience over camera. Sometimes that process is straightforward. Other times it requires significant mechanical and electrical engineering.
It takes forethought, creativity, coordination and collaboration to ensure this process never becomes a bottleneck. Moving games from our workshop into our players' hands, quickly and with great quality, is key to our platform. The primary objective of this role is to dramatically grow our catalogue of the world's best arcade games - accelerating delivery without compromising on quality, reliability, or player experience.
The Role
We're looking for a Technical Product Manager - Hardware to own the end-to-end process for bringing electromechanical arcade games to the Arcade Online platform - from purchase or initial concept through to platform launch.
This is an operational leadership role with a hard technical edge. You'll manage a small cross-functional team through a process that spans electrical and mechanical engineering, fabrication, art, UX, procurement, and testing. You don't need to do all of these things yourself - but you need to understand them well enough to set realistic timelines, identify risks early, hold the team accountable, and make good decisions when things don't go to plan.
What You'll Own
- End-to-end timelines for all electromechanical game onboarding and internal game development projects
- Scheduling and coordination across electrical engineering, mechanical engineering, fabrication, art, and procurement
- Identifying and resolving blockers early - technical, logistical, or resource-related
- Setting and hitting realistic launch targets, and being accountable when they're at risk
- Quality and reliability standards - games must perform consistently under 24-hour remote operation
- Player experience - ensuring game visibility, controls, displays, lighting, and UX meet platform standards
- Prototyping new gameplay mechanisms, finding the fun, and iterating on entirely new forms of arcade gaming that don't exist anywhere else
- Continuous improvement of the onboarding process itself - reducing cycle times, improving predictability, building repeatable workflows
What We're Looking For
- Strong project management experience in a technical, hardware, or engineering environment
- Genuine technical depth in at least one of: electrical/electronic engineering, mechanical engineering, or industrial/product design - enough to engage credibly with the team and understand the work
- Able to set realistic timelines, manage dependencies, and hold a team accountable without micromanaging
- Comfortable operating in an environment where the process isn't fully defined - and motivated to define it
- Sharp eye for quality and player experience - able to spot what will and won't work in a live remote-play context
- Strong communicator across technical and non-technical stakeholders
- Organised and detail-oriented without losing sight of the bigger picture
Nice to have
- Experience in amusement, attractions, location-based entertainment, or arcade hardware
- Exposure to embedded systems, custom electronics, or electromechanical fabrication
- Familiarity with camera-based or remote-operated systems
- Experience managing procurement and external vendors
What Success Looks Like
After your first 12 months, you'll have:
- Significantly reduced average onboarding timelines, with a track record of hitting targets
- Built a repeatable, documented process that the team operates within
- Cleared any backlog of games waiting for onboarding
- Established quality and reliability standards that hold up under 24-hour operation
- Become the operational owner of EM game development - the person the team and the business rely on to deliver
Why Join Us
This is a genuinely fun and unusual role. You'll be working on real arcade machines - adapting, engineering, and producing physical games for online remote play - in a category that doesn't really exist anywhere else.
It's a role with a clear problem to solve, real ownership, and visible impact. When a game launches on the platform, that's a direct result of your work.
Job Info:
- Company: ArcadeXR
- Position: Technical Product Manager – Hardware
- Work Location: Singapore
- Country: SG
How to Submit an Application:
After reading and understanding the criteria and minimum qualification requirements explained in the job information Technical Product Manager – Hardware at the office Singapore above, immediately complete the job application files such as a job application letter, CV, photocopy of diploma, transcript, and other supplements as explained above. Submit via the Next Page link below.
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